Cookie Commercial
Fluid Simulation R&D Case Study

“This project began as a personal challenge to push Maxon Cinema 4D’s brand-new fluid simulation system to its limits. I’ve been a C4D user since around 2010, and while the platform has grown remarkably over the years, one long-standing gap has always been true fluid simulation. We’ve all relied on SDF hacks, Volume Builder tricks, and clever workarounds — but never a native solution that felt production-ready.”
Overview
When Maxon announced their integrated particle-driven fluid system in 2025, I jumped in immediately. My goal: create a short, punchy, 10-second spec spot for a fictional cookie commercial, exploring viscous icing, sugar bursts, and stylized food-cinematic motion.
Project Goals
Put the new C4D particle + fluid system through a real production workflow
Build three shots in under one week, including R&D
Focus on viscous icing, dripping/splash behavior, and stylized dynamics
Test how well the system integrates with Redshift AOVs and a compositing-first workflow
Create a polished, commercial-ready teaser that feels like high-end food cinematography
Concept & R&D
Earlier this year, I created a simple animation of a cookie flipping in the air with sugar scattering off it. That test became the seed for something bigger. For this new piece, I expanded the idea: additional shots, more dynamic movement, and a stronger commercial narrative — all within an intentionally brutal timeline.
Because the fluid system had just launched, most of this project was equal parts experimentation and production. I spent the first stretch pushing viscosity settings, exploring solver stability, and stress-testing how fluid particles interacted with animated geometry.
The short timeline forced quick decision-making and encouraged playful discovery — a mix that actually made the project more inventive.
Animation & Simulation Workflow
Working with the new fluid system revealed a surprising depth right out of the gate. I found myself learning far more about the updated particle system than expected — especially how fluid behavior blends with standard emitter logic.
Key notes from the animation/simulation phase:
Fluid viscosity & icing behavior: dialing in the right “caramel cream” feel
Layered particle events: mixing sugar granules with thicker icing passes
Collision testing: ensuring the cookie surfaces interacted cleanly with fluid particles
Iterative caching: rapid sim-test-adjust cycles to fit the compressed schedule
Even though this was a spec spot, I approached the shot structure like a real commercial: focus on texture, motion clarity, and mouth-watering detail.
Look Development & Color
The original renders featured a green icing palette, but in compositing I pivoted entirely toward a warmer “caramel cream” palette — something that felt richer, tastier, and more aligned with high-end dessert advertising.
Because I worked with a full Redshift AOV setup, this shift was seamless. I built the renders to maximize flexibility:
Diffuse, specular, emission, and subsurface passes
Depth, environment, and lighting AOVs
Isolated icing layers for color re-grading
Independent control over depth of field and glare
This is exactly where C4D + Redshift shines. With proper AOV planning, the look could evolve dramatically in post without re-rendering sims.
Compositing
All compositing was done in After Effects. With clean AOVs, I could:
Re-light the icing highlights
Push caramel tones without flattening the image
Control micro-detail and texture contrast
Adjust DOF independently from the beauty pass
Add subtle environmental haze and glow to build atmosphere
The compositing phase was crucial in elevating the entire piece, especially given the condensed timeline.
Rendering & Technical Setup
3D: Cinema 4D + the brand-new native fluid system
Renderer: Redshift
Hardware: Dual GeForce 2080 Ti GPUs
Timeline: ~1.5 weeks total (R&D → animation → sim → lighting → render → comp)
Post: Adobe After Effects
Despite the complexity of the fluid passes, the dual-2080Ti setup held up remarkably well. Careful AOV planning and selective caching kept render times predictable.
Results
What started as an experiment quickly became a polished little spec piece — a micro-commercial that highlights both the capability of Maxon’s new fluid system and the flexibility of a modern C4D/Redshift pipeline.
It was a satisfying blend of technical exploration and creative problem-solving, and it opened up a lot of new ideas for future food-cinematic and fluid-driven projects.